![]() Founded in 1999 by Andy Hadjicostis from Cyprus, Doki was conceived as a fun, innovative and imaginative way to learn a foreign language. Andy teamed up with Vivienne Ladommatou who managed the project's development and its initial market launch. The guiding concept was to learn basic phrases and words used in every day life through an animated environment without the use of grammar. Vivienne set up a team of educational experts in the UK to ensure that Doki was pedagogically sound. To create a compelling and dynamic graphic environment, Magali Charrier, an award-winning French artist, was chosen to create the characters. |
Our team
Jane Kayantas (US), Project Manager. With a background in the Arts and Marketing and an MMH/MBA from Cornell University, Jane travelled extensively around the world for 3 years. She brings a unique and valuable perspective to the product, and manages the different aspects of the Doki project. |
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Tasos Vlachopoulos (UK), Technology Development Manager. With a Master of Science from Strathclyde University, Scotland, and a passion for technology, Tasos is the developer that brought a seamless Doki app to life on the iPad. His love for marathon racing underlies his persistence to making the “impossible … possible” which has been the decisive element in creating the Doki apps. |
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Panos Lyris (Greece), Head Graphic Designer. Always with a pencil in hand, Panos sketches every possible second of the day and is the proud winner of the marathon competition ‘24-Hour Comic Day: Hellas’ … twice. He heads the creative team of our upcoming project: Doki Kids. |
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Alex Vlachopoulos Arch-Eng, MArch (Greece), Consultant. Architect by profession, Alex brings an aesthetic sophistication to all aspects of Doki. His unique ability to understand and help the team keep to the timeline has been key to completing the collection of Doki apps. |
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